![]() Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Your colonists have more than just raids to contend with. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. BUILD YOUR FORTRESSĭesign, build and expand your settlement from a small wooden hut into a colossal stone castle. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age. At the end of the 14th century, 95% of the global population has perished due to rampant plague.Įventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. In the world of Going Medieval, dark age society is on its knees. You can also leave feedback on the Going Medieval Twitter page, or via the Steam Community hub right here.” “Player feedback is the most important reason why we are releasing our game in Early Access! Please join us on the Going Medieval Discord to let us know what you think of the game and help us shape it during development. How are you planning on involving the Community in your development process? As such, there will be a slight increase in the price.” “The game will be fully rounded, with a lot more content by the time it is released. Will the game be priced differently during and after Early Access? “The game has the following systems implemented: building and crafting, combat and defence mechanics, villager behaviour and personalities, resource management, flora and fauna simulation, and production systems.” What is the current state of the Early Access version? “We have a lot planned for Going Medieval during the Early Access period, and will be sharing a full roadmap of features that will be added to the game soon.” How is the full version planned to differ from the Early Access version? “In order to create and refine the features that we have planned for the final version of Going Medieval, we anticipate it being in Early Access for at least a year.” By offering the game to a larger audience before its completion, we can receive essential feedback to help us balance out the experience and make the final game the best it can possibly be.”Īpproximately how long will this game be in Early Access? It's also available for purchase in GOG and Steam.“We've worked on Going Medieval for some time already and, while we feel that it's playable and fun (even in its current version), there are still advanced mechanics and systems missing for it to become a fully-rounded experience. It is available on Spotify and Apple Music following this link. The Timberborn Official Soundtrack was composed by Zofia Domaradzka. On September 14th, 2022, Timberborn Update 2 was released. On September 15th, 2021, the game was launched in Steam Early Access and GOG Games in Development. On March 22nd, 2021, the demo received an update that added build prioritization and new building models borrowed from one of the game’s factions. On February 16th, 2021, following the demo’s appearance on Steam Game Festival, Mechanistry announced they would move the game’s Early Access launch to “later in 2021”, citing the demo’s popularity and the amount of feedback as a reason for the delay. On January 26th, 2021, Closed Beta ended and was replaced with a demo publicly available on Steam. On December 17th, 2020, "Droughts and Irrigation" introduced dry seasons and related mechanics. On November 3rd, 2020, “Dam & Blast” patch added dams, water physics, destructible terrain, custom-shaped fields, new buildings, fresh maps, updated UI. At launch, compared to Closed Alpha, the beta added a visual overhaul, an addition of a map editor, ability to stack buildings. The beta was made available on Discord, with a later switch to Steam. Originally scheduled to last for a month, with an Early Access launch planned for Autumn 2020, it kept running January 26th, 2021, and was available via the sign-up form. Timberborn Closed Beta ran from June 18th, 2020. The first public gameplay from the game was published on November 27th, 2019 on The Geek Cupboard YouTube channel. Timberborn Open Alpha ran from October 18th, 2019 to May 14th, 2020 and was available to early supporters and first influencers via a no-longer supported Discord store.
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